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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

doofoo24 14-03-2018 06:32

Mass Effect 3 24.3gb to 8.46gb...
zlib+srep+lolz on tfc, pcc file only...
bpk on bik...
rest the files srep+lolz
*note you need to extract DLC FILE SFAR...

doofoo24 14-03-2018 14:51

gta iv complete edition 12.9GB
audio file srep+lolz...
you can use msc but i didn't see improve ratio...
movie bkp...
rest of the file zlib:max:c32m+srep:m3f:a2+lolz...

doofoo24 14-03-2018 15:01

*Wolfenstein The New Order & old blood i use srep+zstd for all file and bpk for bink video...
i found no significant different between lolz and zstd on these two game only 100 to 150mb improve lolz over zstd, since only srep i prefer zstd much faster in decompression ( only 128mb for ram with 1 thread decompresion speed around 400mb/s on normal ssd) and you can use multithreading for compression in zstd ver 1.3.3...

zstd setting for arc.ini

[External compressor:zstd]
header = 0
packcmd = zstd -22 --ultra -T8 <stdin> <stdout>

if you have cpu less than 8 thread and less than 16gb ram use T4
Wolfenstein The New Order size 37.6gb.
Wolfenstein old blood 31.4gb.
* note i removed menu_credits.bink...
installing time on normal SSD around 3-5 min...

JustFun 14-03-2018 15:45

@doofoo24 Can you pls share final size for Wolfenstein games?
BTW thanks a lot for sharing so much with community ;)

ZakirAhmad 14-03-2018 21:09

[QUOTE=doofoo24;469003]*Wolfenstein The New Order & old blood i use srep+zstd for all file and bpk for bink video...


this happened because lolz searches for texture headers and since wolfestain is already compressed (because of lz4 zstd etc). the headers might be corrupt which result in worst compression.
know that lolz compress a bit better than lzma on already compressed data or otherdata (sounds etc). the only one thing if u use lolz on files other than textures is good extraction speed.

if u ask me 'i never use lolz on files other than textures(that too precompressed). Even rz beats lolz on general data. but in precompressed textures lolz is the winner.

ZakirAhmad 15-03-2018 21:57

Quote:

Originally Posted by Simorq (Post 469054)

GOW 4 uses unreal engine 4, does uelr work on this.

darkwolves 15-03-2018 22:02

Need For Speed The Run
 
pzlib+srep64+delta+lzma:ultra:a1:mfbt4:d158m:fb273 :mc1000000000:lc8

original game size 15.8 gb

repack size 5.73 gb

----note
yes the game is frostbite engine but it is frostbite 2 pzlib, precomp etc
work on it..

Sergey3695 15-03-2018 22:02

Quote:

Originally Posted by ZakirAhmad (Post 469055)
GOW 4 uses unreal engine 4, does uelr work on this.

where did you find this? :confused: (Simorq's msg)

ZakirAhmad 15-03-2018 22:04

Quote:

Originally Posted by Sergey3695 (Post 469057)
where did you find this? :confused: (Simorq's msg)

what???

https://en.m.wikipedia.org/wiki/Gears_of_War_4

Sergey3695 15-03-2018 22:08

Quote:

Originally Posted by ZakirAhmad (Post 469058)

:D Sorry. I'm a stupid morning

darkwolves 15-03-2018 22:15

[QUOTE=ZakirAhmad;469012]
Quote:

Originally Posted by doofoo24 (Post 469003)
*Wolfenstein The New Order & old blood i use srep+zstd for all file and bpk for bink video...


this happened because lolz searches for texture headers and since wolfestain is already compressed (because of lz4 zstd etc). the headers might be corrupt which result in worst compression.
know that lolz compress a bit better than lzma on already compressed data or otherdata (sounds etc). the only one thing if u use lolz on files other than textures is good extraction speed.

if u ask me 'i never use lolz on files other than textures(that too precompressed). Even rz beats lolz on general data. but in precompressed textures lolz is the winner.

i am still trying to figure out how to multi thread lolz i can do it with lzma and lzma2 but not lolz.....

ZakirAhmad 15-03-2018 22:25

@darkwolves

use this setting.

lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt0:mt#d64m:tt4 :oh14:fba4096:mc1023:bc8:blr8:bm8

replace # with number of threads u want.
every thread will use 700mb of ram during compression. and during decompression (around 100mb).
since we have used mtt0(ratio will not be affterted because of multithreading) number of threads during decompression will be equal to number of threads during compression.

darkwolves 15-03-2018 22:39

Quote:

Originally Posted by ZakirAhmad (Post 469061)
@darkwolves

use this setting.

lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt0:mt#d64m:tt4 :oh14:fba4096:mc1023:bc8:blr8:bm8

replace # with number of threads u want.
every thread will use 700mb of ram during compression. and during decompression (around 100mb).
since we have used mtt0(ratio will not be affterted because of multithreading) number of threads during decompression will be equal to number of threads during compression.

hmmm i still only see one thread but it is detecting at a much higher level
must be my version of lolz...lol it used to process like 500kbs or a bit higher now it is nearly 2000 on mt4

ZakirAhmad 15-03-2018 22:46

Quote:

Originally Posted by darkwolves (Post 469062)
hmmm i still only see one thread but it is detecting at a much higher level
must be my version of lolz...lol it used to process like 500kbs or a bit higher now it is nearly 2000 on mt4

How many threads ur pc have?

darkwolves 15-03-2018 22:47

Quote:

Originally Posted by ZakirAhmad (Post 469063)
How many threads ur pc have?

it has 6 but it is using more ram and is moving faster despite showing only one lolz


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