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XTool 2020 (Plugins)
Configuration based
Age of Empires III: Definitive Edition Cyberpunk 2077 Deathloop EA Frostbite Engine Saints Row The Third Remastered Library based Bethesda CryEngine Haemimont Engine Hitman King Arthur Knight's Tale Madness Engine Spiderman Remastered Unity Engine Unreal Engine Database 'based' Automobilista 2 Castle Of Illusion Dirt 5 Distant Worlds 2 Orcs Must Die! 3 Project Cars Project Cars 3 Redout 2 Scarlet Nexus Super Robot Wars 30 Test Drive: Ferrari Racing Legends Ubisoft Dunia 2 Engine Unravel 1 & 2 Ultra Age WRC10 Executable based crilayla Doboz lz4x xmemcompress Notes *.ini and *.xtl files can be discarded when decoding, they will no be longer needed. *.dll are required both encoding and decoding |
2 Attachment(s)
EA Frostbite Engine
Supported games Dragon Age Inquisition (requires zlibwapi.dll) FIFA 18, FIFA 19, FIFA 20, FIFA 21, FIFA 22 (require oo2core_#_win64.dll) NFS Rivals, NFS 2015, NFS Payback (requires liblz4.dll) Mirror's Edge Catalyst (requires liblz4.dll) Battlefield 4, Battlefield 1, Battlefield Hardline, Battlefield V (requires liblz4.dll) Battlefield 2042 Open-Beta (require oo2core_#_win64.dll) Mass Effect Andromeda, Star Wars Battlefront II, Star Wars Squardon (requires libzstd.dll) NFS Heat (require oo2core_#_win64.dll) Usage Place frostbite3.ini near xtool.exe along with required libraries and use -mfrostbite3. |
1 Attachment(s)
Saints Row The Third Remastered
Supported games Saints Row The Third Remastered (requires liblz4.dll) Usage Place SR3Remaster.ini near xtool.exe along with required libraries and use -msr3remaster. Changelog Code:
R1 |
Ubisoft Dunia 2 Engine
Supported games Far Cry 3, Far Cry 4 (requires lzo2.dll) Far Cry 5, Far Cry New Dawn, Far Cry 6 (requires liblz4.dll) Far Cry Primal, Watch Dog II, Watch Dogs Legion (requires liblz4.dll and libdunia.dll) The Crew 2 (requires require oo2core_5_win64.dll from game) Watch Dogs (supported via bms2xtl, use script) Usage Generate your own database using this tool |
igepatch.dat
ige.dat common.dat patchshadersobj.dat shadersobj.dat farcry5_hd.dat Pack Quote:
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Thank you Razor))) |
Added The Crew 2 support
Comparison between precompressors + settings: oo2reck Code:
Compressed 1 file, 391,671,788 => 391,671,888 bytes. Ratio 100.00% Code:
Compressed 1 file, 391,671,788 => 841,628,084 bytes. Ratio 214.88% Code:
Compressed 1 file, 391,671,788 => 914,783,523 bytes. Ratio 233.56% Code:
Compressed 1 file, 391,671,788 => 955,848,857 bytes. Ratio 244.04% |
Early rejoiced...
Patch.dat DELZOREC - 8.3 gb > 11 gb XTOOL with .xtl db - 8.3 gb > 8.5 gb Dedup on or off - no matter Sorry i'm stupid)) It try on R3...R4 all fine |
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It happens when you are multi threading (there is something I miscalculated), it will be fixed in the next release. Thanks for spotting it ;) Edit: test 2010_R5 |
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Added Far Cry Primal, Watch Dogs 2, Watch Dogs Legion support
Some results Far Cry Primal Code:
Compressed 1 file, 3,416,769,501 => 4,524,578,126 bytes. Ratio 132.42% Code:
Compressed 1 file, 3,039,636,135 => 4,508,552,634 bytes. Ratio 148.33% Code:
Compressed 1 file, 2,204,038,964 => 4,946,250,236 bytes. Ratio 224.42% Notes This is highly dependent on the temporary libdunia codec xtool just received. I haven't done a proper job so this is what you can get for now. :( Thank ProFrager, FitGirl and ZAZA4EVER |
Yes, this is pretty much what I meant back in 2018: https://fileforums.com/showpost.php?...&postcount=296
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Now that I think about it, this could be also a way to make xtool codec-universal. Imagine this:
You would expose certain functions name calls as an open specification - similar to what FA does with CLS, like say: Code:
_int64 compress(_int64 ...) People would create those dlls on their demand from existing quickbms code amd implement those function names in them, for example copy lzss or yaz0 codec from quickbms source and make a dll with those above functions as a bridge. Xtool would load custom dll and use those function calls to call the codec. Thogether with custom scripts, one could inflate almost anything now and would make the tool useful to the long future and tor many more current and future codecs and games, even if you cease to work on it one day. Same as FA is still so used today because of its universal container aspect and more. |
1 Attachment(s)
Cyberpunk 2077
Supported games Cyberpunk 2077 (requires oo2ext_7_win64.dll) Usage Place cp2077.ini near xtool.exe along with required libraries and use -mcp2077 comparison (basegame_4_animation.archive) oo2reck Code:
Compressed 1 file, 1,062,289,408 => 1,642,925,099 bytes. Ratio 154.66% Code:
Compressed 1 file, 1,062,289,408 => 1,625,753,845 bytes. Ratio 153.04% Code:
Compressed 1 file, 1,062,289,408 => 2,399,648,730 bytes. Ratio 225.89% |
Hi Razor12911 Help
Cyberpunk 2077 about compression please, I want to get help.
KaktoR control the compression method getting the error seen in the picture disk full error my disk free space is close to 650 gb the computer system information you can see in my picture gipi strong https://i.imgyukle.com/2020/12/26/aSbuGj.jpg https://i.imgyukle.com/2020/12/26/aSbS58.jpg |
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