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Fixes to CIU
Quote:
In the link below contains images with or repeated files and the fixed script (buy with beyond compare to see the differences). https://mega.nz/#!lAgQTaQS!vuX921KwB...1kq5f6WUDXF9-0 The arc file info in Data[i - 1].Arc[6] is the language to extract the specified ultraArc file. Sugestion use function to multiples languages to one file: Code:
function CheckLanguageArc(Lang: String): Boolean; |
Now i understand.
Thank you. Will update the script in the next days when i got a bit time. |
1 Attachment(s)
Code:
Changelog CIU v2.0.3.8.c beta 1 -Make reflate work in decompression -Adding more languages to FreeArc Custom Messages By the way: You can use also subtitles on video files. \Setup\SubTitle\SubTitle_lang.srt |
I need all possible language translations for the bellow messages.
Code:
en.Message1=Extracting %1... except en.Message5= %1 describes Disc # and %2 is Data#.bin For Albanian Arabic - houcine80 Bosnian Chinese (Traditional) Croatian Czech Danish Dutch Farsi Finnish French - houcine80 German Greek Hebrew Hungarian Indonesian Italian Japanese Korean Norwegian Polish - arkantos7 PortugueseBR - kassane PortuguesePO Romanian Russian Serbian Spanish - omdj Spanish (Mexico) - omdj Swedish Thai Turkish Ukrainian Vietnamese |
Spanish translation
Code:
en.Message1=extrayendo %1... |
Spanish translation (mexico)
Code:
en.Message1=extrayendo %1... |
Portuguese-Brazil
Code:
en.Message1=Extraindo %1... |
arabic
Code:
en.Message1=استخراج %1... |
French
Code:
en.Message1=Extraction %1... |
Polish
Code:
en.Message1=Wypakowywanie %1... |
Code:
################################ Also a new UltraArc version is in testing. Coming soon(tm). |
UltraARC Reflate Edition 2800
Code:
precomp(pZLib)+srep+dict(Lzma2) OK //////////////// Enable ReflateSTD ////////////////////////////////////////// [Records] ReflateSTD=ON [Record1] Type=Freearc_Original Source={src}\Data1.cab Output={app} Disk=1 //////////////// Enable Reflate API ////////////////////////////////////////// [Records] Precomp=0.38 [Record1] Type=Freearc_Original Source={src}\Data1.cab Output={app} Disk=1 //////////////// Enable pZLib ////////////////////////////////////////// [Records] Precomp=0.42 [Record1] Type=Freearc_Original Source={src}\Data1.cab Output={app} Disk=1 //////////////// Enable pZLib64 ////////////////////////////////////////// [Records] pZLib64=ON [Record1] Type=Freearc_Original Source={src}\Data1.cab Output={app} Disk=1 //////////////// Enable SrepFast (FastInstall=Express Installation (Requires 4+ Gb. RAM)) /////////////// [Records] SrepFast=ON [Record1] Type=Freearc_Original Source={src}\Data1.cab Output={app} Disk=1 |
Code:
Changelog CIU v2.0.3.8.c Final Use this with above UltraARC Reflate Edition 2800 (http://fileforums.com/showpost.php?p...&postcount=765). Big thanks to all of you who make this possible ;) And i still need translations http://fileforums.com/showpost.php?p...&postcount=757 Thank you ^^ |
Only 64 bits executables: ReflateAPI.exe and reflate.exe in include folder of CIU 2.0.3.8c.
In UltraARC Reflate Edition 2800 up to 7z.exe, 7z.dll is 64-bit, but this only disturbs whoever creates the files, not in the installation of the game that may be in another system that is not compatible. If use reflat compression not install game in 32 bits system? If this information is true, it should have some information for the developers of the conversions that if the game supports 32-bit systems do not use the reflat method. |
Quote:
reflate.exe At The End Of The Installation Would Hang Setup. 7-Zip [32] 16.04 Use UltraARC |
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