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-   -   Detect the compression methods of Repackers ? (https://fileforums.com/showthread.php?t=98072)

aswadd 09-08-2016 03:12

Detect the compression methods of Repackers ?
 
Hello Guys
Basically for those who don't know how Just look at
C:\Users\youruser\AppData\Local\Temp when you are installing a repack
so If anyone want to share some methods For how to detect the compression method that some Re packers use like
R.G Catalyste & FitGirl Repack ..
I Tried [R.G Catalyse] they are using a complied bat file located in the temp Folder so i can't even know the pass of the arc files but i'm sure they are using a normal methods like precomp + Srep :mad:
For FitGirl I'm Sure she is using nanozip + Precomp but can't even know how to open her archives it always says the archive is damage run check to fix it :confused: so any one know methods pls share & we all will benefit :D


Prince4 09-08-2016 05:04

Hmmm... I once wanted to know myself but there are no more best compressors than PreComp,SRep,LZMA, and yeah Razor's PZLib and Reflate.
But those Repackers out there use combination of OPENING the gme files then again Packing them. That's how they achieve more compression and yeah FitGirl been using XDelta for Archive Rebuilding...

SAM2712 09-08-2016 06:57

1 Attachment(s)
I don't know about fitgirl Work...:rolleyes:
But I have some tool from fitgirl Installer uses for Extraction;)
If u find Helpful , I want to hear some Point out :D

aswadd 09-08-2016 07:30

Quote:

Originally Posted by Prince4 (Post 450498)
Hmmm... I once wanted to know myself but there are no more best compressors than PreComp,SRep,LZMA, and yeah Razor's PZLib and Reflate.
But those Repackers out there use combination of OPENING the gme files then again Packing them. That's how they achieve more compression and yeah FitGirl been using XDelta for Archive Rebuilding...

I think FitGirl is using a different way for compression & Spreed maybe the main bin file for here is not even an arc one :D I think it's some kind of other archives that she is using to decompress the real archives so the real archives is so many & small so she can gain more speed during the installation

aswadd 09-08-2016 07:32

Quote:

Originally Posted by SAM2712 (Post 450508)
I don't know about fitgirl Work...:rolleyes:
But I have some tool from fitgirl Installer uses for Extraction;)
If u find Helpful , I want to hear some Point out :D

yee i'll try it :D of course :o

FitGirl 09-08-2016 08:47

Quote:

Originally Posted by SAM2712 (Post 450508)
I don't know about fitgirl Work...:rolleyes:
But I have some tool from fitgirl Installer uses for Extraction;)
If u find Helpful , I want to hear some Point out :D

These files are taken from my Witcher 3 repack.
And they won't tell you much about compression probably.

But you need to know, that Witcher 3 packages uses 4 types of compression algoes in their packs. And only common one is deflate. Everything else you have to find out. Maybe temp files will help you, maybe not :)

Regarding my bin's. Of course I use not only LZMA in FreeArc, but other compressors too. All public, though. I brute-force different types of data to find the best method. I keep all recordings of back-log archives, so when I see similar data, I already know what to use.

I use multicore decompression/compression, when it's possible and gives speed benefit (like Mad Max, where deflate compression is on minimal, 1 level).

Nothing special, leading Russian groups like RG Mechanics or RG Revenants do the same. Also groups (especially Revenants) have special tools and CLSs for compression/decompression Unreal packages or BINK videos. And of course they aren't public.

felice2011 09-08-2016 09:10

Quote:

Originally Posted by FitGirl (Post 450518)
These files are taken from my Witcher 3 repack.
And they won't tell you much about compression probably.

But you need to know, that Witcher 3 packages uses 4 types of compression algoes in their packs. And only common one is deflate. Everything else you have to find out. Maybe temp files will help you, maybe not :)

Regarding my bin's. Of course I use not only LZMA in FreeArc, but other compressors too. All public, though. I brute-force different types of data to find the best method. I keep all recordings of back-log archives, so when I see similar data, I already know what to use.

I use multicore decompression/compression, when it's possible and gives speed benefit (like Mad Max, where deflate compression is on minimal, 1 level).

Nothing special, leading Russian groups like RG Mechanics or RG Revenants do the same. Also groups (especially Revenants) have special tools and CLSs for compression/decompression Unreal packages or BINK videos. And of course they aren't public.

As opposed to your ideas, here we are in a public forum, where it is nice to provide their knowledge to those who thirst for learning, logically nothing obligatory.
This way you respond with the conviction that hardly anyone can understand the structure of compression and decompression of your work, do not think that benefits the guys here on the forum, in fact I think not really lead anywhere.

FitGirl 09-08-2016 09:58

Quote:

Originally Posted by felice2011 (Post 450520)
As opposed to your ideas, here we are in a public forum, where it is nice to provide their knowledge to those who thirst for learning, logically nothing obligatory.
This way you respond with the conviction that hardly anyone can understand the structure of compression and decompression of your work, do not think that benefits the guys here on the forum, in fact I think not really lead anywhere.

If I would be in boots of the person who asked, I would already understood, what files inside attached archive are doing. It's human-readable batches, for God sake.

Please don't expect from me real-life examples or compression strings for certain types of data. I'm not a teacher. If that's against the rules, I won't type anything else here, no prob.

ChronoCross 09-08-2016 10:05

Hey fitgirl how i can made .map and .sml file. Also tell as everything :)

FitGirl 09-08-2016 10:33

Quote:

Originally Posted by ChronoCross (Post 450525)
Hey fitgirl how i can made .map and .sml file. Also tell as everything :)

My friend made it for me, it's universal, and, sorry, exclusive to my repacks. But the idea behind this tool is very old and was used many years ago by different scene groups like CLASS. So if anyone has knowledge and time, he can write something similar in a day or two.

RamiroCruzo 09-08-2016 10:38

*Sigh* Again this thing is up huh...Man, quit copying her methods, I'm just tired of yelling it, like JC3 too, you can achieve same compression w/o burning HDDs yet if you guys are so fixated upon copying then go ahead...Just change the name of this section into "Copying Tutorials"...

.map and .sml file are probably data1.tmp and data2.tmp of Reflate.Even the name suggests that .map contains sizes of streams..

SAM2712 09-08-2016 10:54

:mad: May be , All coders will find out ur Work very soon Meantime we r happy with our Work :rolleyes:
B'coz this forum is for learning & doing Stuffs :D
I was just helping this person who started this thread If he was able to find ur work :cool:
If u don't want to share ur work , No problemo ;) FitGirl :D

FitGirl 09-08-2016 10:58

Quote:

Originally Posted by RamiroCruzo (Post 450528)
.map and .sml file are probably data1.tmp and data2.tmp of Reflate.Even the name suggests that .map contains sizes of streams..

Uh, no. You know, there is a thing called "Hex Viewer". Google it. Then use it on some samples. Maybe you'll learn something new.

FitGirl 09-08-2016 10:59

Quote:

Originally Posted by SAM2712 (Post 450529)
If u don't want to share ur work , No problemo ;) FitGirl :D

For questions to be answered, they have to be properly asked. Not "WHAT METHODS ARE USED". It leads nowhere.

SAM2712 09-08-2016 11:03

Are u really fitgirl...
B'coz ur join date is 2014..it means u were visiting this forum till now...But no post any comment...Ohh Jesus :cool:

felice2011 09-08-2016 11:13

Quote:

Originally Posted by FitGirl (Post 450524)
Please don't expect from me real-life examples or compression strings for certain types of data. I'm not a teacher. If that's against the rules, I won't type anything else here, no prob.

:D For God's sake :D, you can write what you want here on the forum, and we do not expect any type of teaching from you, do not we need, but it would be nice to read from you, some interesting answers.:cool:

FitGirl 09-08-2016 11:16

Quote:

Originally Posted by felice2011 (Post 450533)
:D For God's sake :D, you can write what you want here on the forum, and we do not expect any type of teaching from you, do not we need, but it would be nice to read from you, some interesting answers.:cool:

I can answer, but as I told above, the questions should be normal. You know what they say? Correct question contains half the answer. And that's true :)

felice2011 09-08-2016 11:21

Quote:

Originally Posted by SAM2712 (Post 450532)
Are u really fitgirl...
B'coz ur join date is 2014..it means u were visiting this forum till now...But no post any comment...Ohh Jesus :cool:

In fact SAM ;) "join dates 2014" I see them as someone who has always taken and learned from our work, and has drawn personal benefits, and they never gave.
for me you have got off on the wrong foot.

Quote:

Originally Posted by FitGirl (Post 450534)
I can answer, but as I told above, the questions should be normal. You know what they say? Correct question contains half the answer. And that's true :)

:rolleyes: OK...FitGirl ;)

ChronoCross 09-08-2016 11:27

Quote:

Originally Posted by FitGirl (Post 450527)
My friend made it for me, it's universal, and, sorry, exclusive to my repacks. But the idea behind this tool is very old and was used many years ago by different scene groups like CLASS. So if anyone has knowledge and time, he can write something similar in a day or two.

thanks for the asnwer. I'll try.

FitGirl 09-08-2016 12:12

Quote:

Originally Posted by felice2011 (Post 450535)
In fact SAM ;) "join dates 2014" I see them as someone who has always taken and learned from our work, and has drawn personal benefits, and they never gave.
for me you have got off on the wrong foot.
:rolleyes: OK...FitGirl ;)

The only thing I learned from this forums is RAZORs pZlib.
Everything else I learned myself, cause Google is a girl's best friend. And I'm almost 2 years in compression, c'mon.

Fileforums is more about installers, than compression itself. And I don't use pre-built tools like Compressor anyway, because they are GUIs, whereas I prefer simple CLI where I control every step.

Pulcione86 09-08-2016 12:14

Quote:

Originally Posted by FitGirl (Post 450537)
The only thing I learned from this forums is RAZORs pZlib.
Everything else I learned myself, cause Google is a girl's best friend.

Fileforums is more about installers, than compression itself. And I don't use pre-built tools like Compressor anyway, because they are GUIs, whereas I prefer simple CLI where I control every step.

My God, fitgirl :eek:

You are the best!

rambohazard 09-08-2016 12:19

Quote:

Originally Posted by FitGirl (Post 450527)
My friend made it for me, it's universal, and, sorry, exclusive to my repacks. But the idea behind this tool is very old and was used many years ago by different scene groups like CLASS. So if anyone has knowledge and time, he can write something similar in a day or two.

Maybe a tool called "Wave Injector" used by a oldschool warez group CLASS/BLACKLASH can do the same re-injection of files, like the old method:
Search/extract files using Dragon Unpacker (Wav or DDS), and inject an copy of dummy files into the main file. I know the tool thanks to Skullptura Games

Sorry for my bad english and thanks FitGirl for the amazing work :)!

FitGirl 09-08-2016 12:27

Quote:

Originally Posted by rambohazard (Post 450539)
Maybe a tool called "Wave Injector" used by a oldschool warez group CLASS/BLACKLASH can do the same re-injection of files, like the old method:
Search/extract files using Dragon Unpacker (Wav or DDS), and inject an copy of dummy files into the main file. I know the tool thanks to Skullptura Games

Sorry for my bad english and thanks FitGirl for the amazing work :)!

Yep. But in my case it's no dummy space inside, but zero-space. Better for repacking.

exorc 09-08-2016 13:00

KapitalSin also used in cleaning and injection file ...

exorc 09-08-2016 13:04

In my opinion the best repacks, NOTHING ripped, NOTHING re-encoded, are FITGIRL REPACKS, and the best rips and re-encodeds are KAPITAL SIN, (almost always multilanguage)....

Sorry for my english..

FitGirl 09-08-2016 13:34

Quote:

Originally Posted by exorc (Post 450543)
In my opinion the best repacks, NOTHING ripped, NOTHING re-encoded, are FITGIRL REPACKS, and the best rips and re-encodeds are KAPITAL SIN, (almost always multilanguage)....

Sorry for my english..

KaosKrew are also good for rips. Some other groups steal lossy repacks from them :)

exorc 09-08-2016 13:57

kaos appropriated profits created by kapitalsin and used their repacks

aswadd 09-08-2016 15:02

THNX FITGIRL :) Also The only thing i got is that .. Splitting the game in different file types then trying over 40 method to get the best method for specific type you are testing on :D & Yes i have much Ram (80GB) & CPU on my RDP to test rapidly :D

aswadd 09-08-2016 15:06

Quote:

Originally Posted by FitGirl (Post 450545)
KaosKrew are also good for rips. Some other groups steal lossy repacks from them :)

Just one qus ? are u from china or not ?? because china has a massive information about Programming so it's normal to see someone from china who do like you :D

aswadd 09-08-2016 15:12

Quote:

Originally Posted by FitGirl (Post 450534)
I can answer, but as I told above, the questions should be normal. You know what they say? Correct question contains half the answer. And that's true :)

One last thing i'll try to catch your method i'll try to restore the recently deleted files From the Drivers then i'll try the reverse engineering or i'll ask some of my friends who are expert in reverse engineering :p:p

FitGirl 09-08-2016 15:26

Quote:

Originally Posted by aswadd (Post 450548)
Just one qus ? are u from china or not ?? because china has a massive information about Programming so it's normal to see someone from china who do like you :D

I'm from Russia, but live in Latvia for many years now.

FitGirl 09-08-2016 15:27

Quote:

Originally Posted by aswadd (Post 450549)
One last thing i'll try to catch your method i'll try to restore the recently deleted files From the Drivers then i'll try the reverse engineering or i'll ask some of my friends who are expert in reverse engineering :p:p

For better challenge, ask your friend to revers-engeneer Revenant's BINK-decoder. My files rebuilder is so simple thing, it's faster to program it from the ground.

JustFun 09-08-2016 15:32

Quote:

Originally Posted by FitGirl (Post 450551)
For better challenge, ask your friend to revers-engeneer Revenant's BINK-decoder. My files rebuilder is so simple thing, it's faster to program it from the ground.

What`s with the Revenants BINK decoder, send me a link to the installation that uses it, and I could try to get you files that you want.

1234567890123 09-08-2016 15:32

if I had 80gb ram i used ramdisk.
research it if you don't have ssd.writing-reading speed is important.
fitgirl's method is good but we don't have a tool like this.these tools are looking hex codes of this files.Can dragon unpacker edit or delete this files-datas?it can find with hyperripper but what else?

JustFun 09-08-2016 15:37

Quote:

Originally Posted by 1234567890123 (Post 450553)
if I had 80gb ram i used ramdisk.
research it if you don't have ssd.writing-reading speed is important.
fitgirl's method is good but we don't have a tool like this.these tools are looking hex codes of this files.Can dragon unpacker edit or delete this files-datas?it can find with hyperripper but what else?

As far as i know Dragon Unpacker can only unpack files, tough i didnt used it in years lol, something might have changed :D

FitGirl 09-08-2016 15:52

Quote:

Originally Posted by JustFun (Post 450552)
What`s with the Revenants BINK decoder, send me a link to the installation that uses it, and I could try to get you files that you want.

I remember one repack with that, F1 don't-remember-the-year. But actually any Revenants repack of the game with BINK videos will use that compressor.

But as far as I know it's impossible to restore the algo, only decoder is available. And CLS-encoder never left the group.

Actually, MSC is also Revenants product, and DLZ (extended better-than-LZMA-encoder, available for Revenants only).

So those guys are real pros. It's sad they repack so little games novadays.

FitGirl 09-08-2016 16:59

One of their latest repacks, rvn-mkke (Mortal Kombat: Komplete Edition [RePack v1.2.1] 5 GB) uses all 3 custom tools - DLZ, BINK and UE-rebuilder. But I don't think that anyone will have some luck :)

aswadd 09-08-2016 18:48

Quote:

Originally Posted by 1234567890123 (Post 450553)
if I had 80gb ram i used ramdisk.
research it if you don't have ssd.writing-reading speed is important.
fitgirl's method is good but we don't have a tool like this.these tools are looking hex codes of this files.Can dragon unpacker edit or delete this files-datas?it can find with hyperripper but what else?

it's a Hyper-v RDP 80 GB Ram :) So I use it to quick compress the same file in many different methods then i'll use the best one for the file :D It's easy if you have A Huge RDP SERVER

aswadd 09-08-2016 18:58

Quote:

Originally Posted by FitGirl (Post 450556)
One of their latest repacks, rvn-mkke (Mortal Kombat: Komplete Edition [RePack v1.2.1] 5 GB) uses all 3 custom tools - DLZ, BINK and UE-rebuilder. But I don't think that anyone will have some luck :)

your MGS V have 2 precomp files O.o why you are using 2 precomp :D what is the benefit of using 2 versions of precomp :confused:http://i.imgur.com/KPXmKzU.png

aswadd 09-08-2016 19:59

& why the 2 precomp have a different size from the original one O.o & what about run.exe it's confusing me a lot as Malwarbyte always deletes it


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