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Beware of BioWare!
"Hi everyone,
My name is Keehwan Her and I am the Atari producer for Mysteries of Westgate (MoW) among other D&D products. Most of you know that the release of Mysteries of Westgate has been delayed because of ongoing development of a new security system. Near the end of MoW’s development last year, we realized that the traditional protection of the .exe file would not work with it so we scrambled to find a reliable commercial method that would do the job. At the time, there was no solution that met our requirements. That is why, since the end of 2007, Atari has been working hard to develop a new security system that can be used not just for MoW but for all Atari products that need protection for data files without using the traditional route of wrapping the .exe file. Unfortunately, developing this system has taken longer than we anticipated and MoW’s release has suffered as a result, because it is the first product that will use this new system. Atari has been working closely with Obsidian and Ossian to try to integrate the new system with NWN2 and MoW specifically. Although we wanted the security modifications to go out with Update 1.12, it simply was not ready in time so we unfortunately had no choice but to push it into Update 1.13. I realize that many of you are anxious to get your hands on Mysteries of Westgate, and I know from firsthand experience that it is a fantastic adventure. MoW has been ready to ship for a while now and we are close to finalizing the new security system that will ensure that it has its proper day in the sun. In the meantime, we are working hard to keep cool information about the game coming. Thank you, -Keehwan" |
rofl
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So the crackers will release a general software that removes the protection from the data files of Atari titles. (And, thus, make the game run faster...)
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He must be refering to this pile of crap
http://nwn2forums.bioware.com/forums...3831&forum=122 Activation systems the most idiotic thing M$ invented that don't stop really piracy but make only things more difficult to to legitime users And NWN2 was way horrible compared with NWN1 |
I loved what Stardock did. No invasive protection, no activation, just a serial number and a game registration for support access(patches, bonus content). I have the Galactic Civilizations series from them, very happy with the way they handled things.
And one thing that I really don't understand. Bioware belongs to EA now, so why the hell Ossian it's present on the Bioware forums and not on the ATARI forums, because NWN2 it's an ATARI product. Also NWN2 was developped mostly by Obsidian which is pretty much an independent game studio at the moment. Why not use Obsidian's forums??? If I would be a bigwig at EA I would stop access at the forums for the other publishers/developpers. |
Thats why your not a bigwig at EA :P hehehe
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EA is going to kick Atari in the **** for this. Or maybe EA will just buy Atari and make Atari's board of directors into street prostitutes.
Besides that, if you are familiar with anything Atari has done -- the modern fake Atari, not the good old Atari -- then you know that their copy protection system is going to be a comedy laugh riot, fun for the whole family and full of bugs. Atari develop something? They can't even patch most of their games! And we are supposed to be surprised that it has been "delayed"? Bwahhahahaa. Yeah, take a guess why it's been delayed. Atari doesn't have any real programmers, it hired Devry University dropouts who only know how to "code" in HTML. |
Mind your language - you don't need to insult others just because you don't like them.
Atari was the creator of many consoles like 2600, 5200, etc and many games - good old days :) Atari after the disaster years ago with the Tetris game - Nintendo wins the battle against Atari in the Tetris game - the company change a lot. Nowadays they are a publisher - just like Blizzard is coming to be and others will follow - and so they don't need to create game but to distribute them. The bugs are not related to them but the devs companies Atari supports. If Atari or other publisher don't support devs companies (paying them to produce games) you don't play games. What Atari is trying to do is just what JoWood did/does: create a custom protection system to protect their investment. |
I don't remember Jowood doing an invasive copyprotection. Today's Atari it's not Atari anymore. And from this fall it will be completely integrated in Infogrames as they've bought the rest of the shares. So Infogrames owns now the whole Atari. I've had a great deal of respect for the old Atari, but the new Atari it's just a company who uses the brand. Nothing else.
Atari promised the DLC for Test Drive Unlimited on PC. They've delivered a bastard product. You can only download the product and activate 3 times. LIke you will install the game only 3 times. NWN2 it has more patches than the first(way more). No cumulative updates. You need to have a lot of space to install the patches. Crashes due to the poorly implemented protection which hampers the game. What they fix in one patch they are braking in the next one, while trying to update the protection. So I'd wish That EA take the DND license from Wizards of The Coast or buy Infogrames(which it's not doing so bright either, they've barey managed to go on profit). And unfortunately the big companies would rather have a full control over the products they are publishing. So my support goes to companies like Stardock, which are trying to offer a good game at a decent price, a game made to work on most of the systems, with no invasive copy protection and only the need to register the game to have access to the support section and some extra content. I'd like to see more companies adoptin this model. But they would rather blame the pirates for every failure. And saying that the today's people prefer short games with fabulous graphics. But you can't play graphics, and most of us would rather have more than 4 hours of gameplay(Frontline : Fuel of War, The Turning Point: Fall of Liberty, just to name a few such games) and something that wouldn't make us upgrade our PC at about 3-4 months. |
JoWood develop his own protection which include in the games it publish. Intrusive or not they create a protection just like Atari is doing - each one follows his own path.
I still believe in big publishers like Sierra, THQ, JoWood, etc. Even if some of the products they publish don't worth a cent. The support is a formality for the publisher if the dev company has his own forum, ex: CoH/OF/DoW: Relicnews World in Conflict: Massgate Universe at War: Petroglyphgames The Witcher: thewitcherforum etc. The Witcher, Never Winter Nights, and others has his own space in Atari forums but is useless in content comparative to the devs forums. Many others uses the publisher forum space as HQ for they customers like: Phenomic (Spellforce) uses JoWood forums Eden Studios (TDU), Eugen Systems (AoW) uses Atari forums etc. |
jowood had a bit more 'skill' though... even if their protections were very intensive (and occasionally buggy)... didn't really help them much in the end though...
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This conversation leads me to a story (false but true at the same time):
An engineer's competition between USA and Japan was raised to found who can create a machine to make the most thin gold wire in all the world. In the end no one could create that machine but the japaneses develop another machine that will drill the most thin gold wire in the world. |
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Online authentication is, IMHO, far worse than CD checks since it gives the publisher the ability to arbitrarily terminate your usage of their software. Now Stardock's online activation may be less oppressive than most (and certainly better than Bioware's NWN Premium Modules though Atari is apparently the real culprit there) but they have made it clear that they will deny users the right to resell their software (see point 3 of their Activation FAQ). In my case, it took 3 weeks (and 4 attempts by Stardock support) before I received a valid key for a game I purchased legitimately (I now use a crack from GCW to avoid having to repeat this process). The one silver lining was that I found this applied to their other products, resulting in me boycotting them completely (saving the cost of an Object Desktop renewal and GalCiv expansion packs). |
That was the case for the first GalCiv indeed. For the second, I never had that problem. Neither for Sins of a the Solar Empire. But to get their patches, usually you have to get the game registered
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So one would believe you dont like this method because you adopt one of the 2 things I mentioned. |
I think it's more related to statistic than in user control/software limitations.
It's a must for every company try to keep their customers happy, what better way to know your customers than check in when they play. How many times they log and how long they stay logged. If many customers stop login for a long period after being logged almost every day (ABC Stats) they can give something to catch their atention again (more maps, mod kit, news, etc. ) and makes them play again often. This option (Login Autentication) is marketing behind. Take a look at Relic (Company of Heroes), when they see less people online they create a custom map competition 1 or 2 per year until they launch a new game. Simple but efficient. In the other hand... they must provide a way to play the game without log in - case you want to play it in the middle of nowhere without net connection or the server are down. |
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Then why don't use the same anger on the ATARI forums in the NWN section? Remember their premium modules? You pay a nice sum for all of them and end up with a product that it will be useless later on. And yes I've missed the 1.6 patch, as at the time when it was released I've had enough of GalCiv2.
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Mass Effect uses SecuROM and requires an online activation for the first time that you play it. Each copy of Mass Effect comes with a CD Key which is used for this activation and for registration here at the BioWare Community. Mass Effect does not require the DVD to be in the drive in order to play, it is only for installation. After the first activation, SecuROM requires that it re-check with the server within ten days (in case the CD Key has become public/warez'd and gets banned). Just so that the 10 day thing doesn't become abrupt, SecuROM tries its first re-check with 5 days remaining in the 10 day window. If it can't contact the server before the 10 days are up, nothing bad happens and the game still runs. After 10 days a re-check is required before the game can run.
And that's the latest bright idea from EA. Do you remember Two Worlds or Bioshock? Their activation checks were removed in no time. The only hurt people were, you've guessed it, us, the people who actually paid for the game. |
Sorry I know You gonna hate but I have to agree with Online Activation is bad
I hate Online Activation too . It's worst than cd cheks and don't stop piracy either I just see it like spyware. The game connect to the net automatically without user notification. And have also been cases when legitime users gte blocked by it Also I have always hated Be On Line to play Offline (was one of the things i hated about HL2 some years back) , then years can pass game get old the publisher shutdown the activation server and get game get useless even for sp (like buying junk to be useless years later) An people that download the game from torrent for example could not get access to patches etc, but get all copyprotection removed and won't have to to pass for all hassle legitime users have to pass and why people prefer the illegal way of doing thing coz the legal one is more difficult and should be the contrary That was one of the reason I abandonned Windows XP/Vista and all that world and moved to Linux coz I got tired the big corporates like Micro$oft want to have the control of everything limiting what we can do and selling us commercial software in stores like if were trial versions. If people pay money for them deserve some control of it not all to the big corporates. All the the whole copyright laws are made to protect them from us but we as users don't have enough rights to protect us from them. People is paying for bought software NOT paying a rent for use it and then be cancelled for paranoids piracy warnings (that of course errors like these can happens very common on automated systems ) of just coz the publisher wanted cancel it. Like paying for a DATA CD/DVD full of nothing for users And returning with these automated protection system I have seen errors like these toons of times even on bank proection systems. My mom have like lots of people an account bank she put his account to seeit on line and the protection and all padlokcs are way horrible. You type wrong you pass like after 3 tries you account get blocked ( but you think the block pass after some hours (like pther protection hack systems are) but hell no the account continue bloked you to call the damned tech line of the bank try you lik they ask you bunch or rare questions like what you favorite color, what you age, you son name as security question some lady or other people can just forget or fail thequestion try like mr criminal again re call they force you to send information data like ( your salary identification address and and junk again to prove you are yourself but heck you have make it from with some mail send to an employee from the bank that is occupied or don't make it much case you can't use even e your isp mail and the internet is supposed to avoid those long wats in banks etc but this horrible systems only make things more difficult for normal people where the thng my mo had to send the damned mail and like 3 times the bank emplpyee failed the damned support company mandatory request I suggest send that bank to hell. and retire her money but well she stayed there and thing made thing thtamaybe those damned suppotr idiot in the future wil want the fingerprint of the foots I said as joke but maybe will happen in the future While a real hacker can take down all that anti hack system and retire the money even more easy than the real account owner= and and M$ trying to say automated systems made completely obsolete manual ones (but NO an all aspects) But returning to the talk Also game companies always blame piracy for losing sales but don't mention other facts eithe that make loose sales: some games are a very bad quality why could not sell for that don't appeal the audience and since some years the the harcore game industry is decliving lots of people don't play so often anymore as the old atari arcade days. Most now seems to be on youtube or make another things. Also this newer thing about the trend of casual gamming is making harcore gamming losing sales and the pc market is most declived from all since several years (games on pc don't sells like 80's 90s used to) compared to console ones (or the console ones vs the same pc ported ones). Just look at big stores like Walmart/Sams or others the have very big section for consoles and very small one for pc games So restrictives protections like on line activation only make things worst. Not All people in the world have geek patience to fix the game and make it work like most of us on this forums.i know the sys reqs of the game always to be checked before buy but a lot of people still don't do it (or are not familiarized with reqs in pc games or specially if play most on consoles and only buy a few pc games in their life) so will continue happens. Alao some game specification don't state clear if the activation is mandatory for SP of just for MP of get lost in the local language translation on certaion countries .Also I have known people in real life that have lazyness to update of defrag their hd or update thir antivirus so If they buy a game with this kind of intrusive thing it could very probable will get angry and won't spend even 2 days trying to make it work. If it's a parent who bought the game for his/her son won't want spend $30 or $40 to pay a technician to fix a game + technician generally don fix games Will probaly want to return it to store (NOT all stores in the world have a return policy) ,so they will probably put in their room, try to on sell of ebay or dumping somewhere and play a console game without all that on line activation junk or tech probs instead |
"Soryy I know You gonna hate but I have to agree with the Nando Guy and his anger in some point"
Me, anger? where? I just post about connection on-line and stats - where's the anger? You must be referring "AstralWanderer" post. |
Yes you are right I edited my post
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Adding my own comments:
The big companies wnat their product to reach a larger categorie, but they always forget that the larger categories are what you call computer illiterates. They won't know if their PC meets the sysreq of the game that they've just bought due to some hype or aggressive marketing campaign. The hardcore gamer will always have their systems uptodate, will know where to look for their fixes, how to avoid sites that would give trouble to your PC and such. The casual gamer it's the one that considers Solitaire fun. Or games like the one published by companies like Big Fish Games, Reflexive Arcade and such. But those companies are very aware of the people who will buy their games. Companies that are selling casual games are aware that their customer are not computer geniuses or hardcore games. So their games are nice looking, working even on very old computers and not too hard to play. Big companies are always talking about games reaching many people, but in the end they fail because they don't understand the casual gamer that they are trying to reach. If you want to go on the casual games market, than you won't make multimillion budget title who is heavy on the system requirements. The casual gamer doesn't have the latest PC. Hell, you are lucky if he has a recent entry level model from a company like Dell or Gateway. So the big companies are failing to understand the very market that they are trying to reach. So their sales are taking a dump, and they think: it must be the goddamn pirates: let's enforce the copy protection. Well, no: treating your paying customers as potential criminals and making their life hard does not bring more sales indeed. And while I can agree with one activation and a later patch(after let's say two years, when the game gets old and the need for such measures it's gone) who would disable the activation, I can't agree with an online activation, staying online while playing single player games and having a recheck at avery 10 days. IF, I as a hardcore gamer and a pretty tolerant person I can accept a thing like online activation, I can't accept a combination like the one that EA wants to impose. If I've wanted a game that would require for me to stay online, I would play an MMO. End of story. Those being said, with regret I say, that I'll wait a few years until I'll buy games like Spore or Mass Effect. As any new protection, this one will have quite a few problems and sincerely I've had enough of playing the guinea pig for the gaming companies who are more concerned of implementing some new form of protection instead of repairing the bugs from thier games. Now, that's my long post. |
Thanks acal :)
Now on topic: I have friends without Internet connection: they say there are more important things in life to spend money than Internet. So Online-Activation-only games are a no go for them. But if the devs allows a way to check the DVD if no on-line connection is possible they buy and play the game. Devs must give alternatives. Removing the activation after a period of time won't help sells many more game since new games comes out almost every week. |
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I've not purchased a NWN premium module myself (due solely to the activation) and did post in the Bioware forum about it (it seems that every 3rd or 4th thread in their Premium Module section is about activation problems!) but aside from praying for an early bankruptcy for Atari (so someone competent can take over the D&D licence), I'm sticking with the boycott. I'm not angry, since online activation has (like Starforce) saved me money. However I do think it's important that gamers take the time to understand the problems inherent in any such DRM and be prepared to boycott games using it - it is only through lower sales (and public protest) that publishers will "get the message" as happened with Starforce. Otherwise they will ramp up the measures further (whatever they do won't "kill" piracy completely so they'll always keep escalating). Quote:
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And it is not illegal for companies to collect data in most jurisdictions either. In many cases, they don't even need to make it clear in their EULA. And aside from technically minded customers, I very much doubt anyone is monitoring them - law enforcement in particular has far bigger things to worry about. Quote:
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"Credit charge chargeback" what the feck is this? You trying to say banned because a Credit Card is invalid or something? Can you speak english please lol Now you have proven you only know things you have heard and read about. But not read well. It is illegal for any software to receive information via its software of anything other than the data attributed with the software. Only time they can see your files on your PC is if your silly enough to share your HD on a P2P server. Quote:
You seem to forget that buy purchasing software, such as any that requires online activation or to be online to play full stop, once installed and you agree with the EULA you are in a contract with yourself and the publisher. If they are going bust they HAVE to give a way for the game to be usable after this event. Or else they would find themselves in hot, infact very hot water. |
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No piracy in these cases I think, because he company whos selling the software/game is no more... Just 2 cents... And, in some way, the discussion here is obsolet. Talked about that a millions of time. Everyone hates the Biosshock protection. Very many people hate steam. Well, I also do. But, I am the owner of half life 2, bioshock and some others. Guess what? I hate myself for buying them, but I couldn´t resist playing them. If you can blame anyone for anything, than the fact that we couldn´t resist buying these titles. Period. Well, tired and bad english... Above sentences may be awful. Thx for reading them anyway. Good n8. Edit: Sorry, somehow wrecked the qoute. Hope you may understand it anyway. |
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Now imagine if Blizzard say for some weird reason went bust, they have to provide a means for people to play World of Warcraft, that is Law. A huge massive fine on top of bankruptcy vs bankruptcy and a small server program for people to use to make own servers etc, I think they would choose option 2. Dont forget just because they go bankrupt, a huge fine can still be made onto them which would be recovered via sale of company etc. |
Have you seen what happened with all the MMORPGs that disapperared in the last ten years? I never seen any company providing a mean to play the games later, after the servers were shutdown. Motor City Online, Planetscape, the list it's pretty long. I've never seen any law kicking in. And it should be. One of the last games that suffered the very same fate was Auto Assault. Shutdown, but no servers for the people who paid hard money, for a couple of years, to play their favorite game, after the servers were closed.
And I agree, the publisher should provide a meaning to circumvent the online activation, after, let's say, two years since the game launch. After two years most of the games are pretty dead(unless they are backed up by a strong modding community), so there would be no reason for them to keep the online activation around. |
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Yes, you can work around a ban by purchasing another copy of the game in question. In Steam's case however, you would have to re-purchase every item requiring activation - so if you had US$200 worth of games on your account you'd have to shell out another US$200. If you don't see the problems with that, then you're either ridiculously wealthly - or Daddy hasn't found out about you using his credit card online... Quote:
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when you buy something in the shop with a credit card, does that shop also not have your name, credit card number (and probably access to your address)? there is nothing different... if a game did record personal information and sent it when you registered / logged onto their server it would be pretty damned stupid... and then you would also be pretty damned stupid for puting your real name and other details on the pc... the protection companies have better things to do, and while it might be a nice argument to stop people using the protection there is no foundation in it.. as for the data being encrypted 'in transit', it has to be plain text at one point in time for it to be stored and then encrypted, a skilled reverse engineer could find it by simply backtracing buffers when the data is actually sent out... paranoia is pretty common on the internet, however paranoia and bullshit seem to prevail on forums when the word 'online activation' is mentioned... |
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If having "better things to do" was their main criteria, most protection companies would be closing down. Their products don't actually benefit anyone (cost and inconvenience to developers, further inconvenience to users, little to no perceptible effect on piracy) but they play on the fears of publishers in order to make their living. In their eyes, the end customer is a resource to be exploited (and often demonised as someone who would pirate at the drop of a hat if not for protection system X) so if a little extra profit can be made by harvesting and marketing personal data, their main concern would likely be covering themselves with a open-ended EULA. There is plenty of monitoring online already (financial sites like Paypal or American Express supplying visitor data to Omniture, retailers reporting purchases to ShopZilla, Nextag or Coremetrics, smaller sites using Google Analytics) so this is a well established (and presumably profitable) business. It is only a small step for a company using compulsory online activation system to contribute to (and benefit from) this. Quote:
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erm i actually do know what im talking about, i've reversed crypto crap before.. it has to be plain at one part (the start), backtracking buffers, breakpoint on memory access, you will find it... so i suggest you actually learn about what you're talking about and don't assume people reading this don't know more than you... they do...
all it takes is 1 person with the skill to see what gets sent and then it'll be all over the internet if its 'personal' data.. i've yet to see such a claim related to ANY protection used on games... you cite 10 years ago.. you're living in the dark ages, things matured since then, laws came into play... (some laws that im only too aware of..)... the protection companies benefit from reducing piracy.. i suggest you take the blinkers off.. also you seem to think all of your ideas apply to the world, they do NOT, different countries, different laws... as for my job, frankly thats none of your business.. you have successfully hijacked the thread, spouted complete and utter nonsense, and are trying to deliberately get a rise out of me now (previously it was from dab...) cracking encryption is not easy for most people, it is for those skilled in reversing and cryptology.. a field i am quite used to, having been working in it for ~20+ years... as for 'plenty of online monitoring already'.. sure but we are talking about GAMES and the protections of those games... you keep changing the goal posts to make your points seem valid... as for plenty of online monitoring already... how about the fbi, cia, mi5, mi6 and various other organisations monitoring the internet.. u think they don't have access to your personal information? so, to clarify, keep your arguments / points on track, on topic, and relative.. the subject is game activation... not bank cards, not malware, not google, and dont think you know everything, there are people out there (including myself) who know a hell of a lot more than you do, so if you don't know something dont cite nonsense.. do some research.. understand the subject... then the thread might get interesting... |
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Oh look, hes now getting back at me now lol
Do you want to do this Wanderer? Im not that dumb either :P |
i actually think he's being honest, the argument / discussion is an interesting one for me anyway, online activation is a two edged sword, used rightly, you don't (usually) have the disk checks so there's freedom for the user, however the check is online and drm based..
so, lets see where it goes, lets just keep it on track and relative eh |
Tippex: The data would already be in plain text on the persons computer so they wouldn't copy it over to another place to encrypt it. You may beable to see the data on your computer but how do you know what they encrypted and transfered since they would encrypt it directly.
When it comes to game companies/DRM companies taking your personal information why can't they. Online companies do it all the time and lawmakers can't make a law to let online companies do it but game companies/DRM companies can't. All they would have to do is put a clause in their EULA that states that information is transfered to the company and the company has no obligation to reveal what it does with said information. I have read this thread and unlike what you are implying it is the other way around when it comes to who is the troll. DABhand has been spouting off BS and only one time gave any kind of evidence and they were isolated factors to this argument. Just to let everyone know Securom is one of the most used game protection systems in use and you can't do an activation by phone so all games that come out with Securom protection won't work on offline computers. How it is going I can see there not being one game that comes out from the big publishers not using online activation and a majority of those won't have phone activations. The only thing you can do by phone is get more activation attempts with Securom. PS. Tippex: Not all excryptions have been decrypted and for such a small amount of information as "personal information" it would be easy to have it encrypted in an undecryptable encryption and send it over the internet. PS. DABhand: From how you view things it sounds like if all games start using this kind of protection then I guess someone that uses and offline computer to play games shouldn't even play newer games at all and leave his computer either to rot or only play older games. Thsi is going to happen soon since most games are going like that. (there are also indie games he/she could play but not much more soon) |
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