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-   -   Warhammer 40k Winter Assault Trainer (https://fileforums.com/showthread.php?t=74933)

Nforgiven 09-01-2006 07:14

Warhammer 40k Winter Assault Trainer
 
IS there an Trainer for Warhammer 40.000 Dawn of War - Winter Assault out there?
i checked both Megagames and Gamecopyworld but neither sites had any.
Im looking for an money/power/unlimited with peeps trainer (+3)
Would be nice if anyone could respond and inform me:)

kyee7k 09-01-2006 16:08

you need both .lua and .rgd extractor. both can be found at the sierra website so you can edit unit attributes like armor, build time, and unit cost.
the .lua extractor is called SpookyRat and the .rgd extractor is called RGD.
hope that helps.

kyee7k 09-01-2006 16:30

i uploaded both files, but since their both not trainers, i don't know if the mods will upload the file onto this site or not.

shortferret 17-01-2006 07:56

You guys can try this... I made it myself ... tested only for DOW1.40 WA on XP SP2.

http://www.filelodge.com/files/hdd7/...WA_Trainer.rar

saulob 17-01-2006 19:26

shortferret,
amazing, finally a trainer :)

thank you. i'm installing DOW: WA right now to test it..

i will tell you what happend :)

thanks !

shortferret 18-01-2006 01:10

Quote:

Originally Posted by saulob
shortferret,
amazing, finally a trainer :)

thank you. i'm installing DOW: WA right now to test it..

i will tell you what happend :)

thanks !

I have just updated the "disable vehicle limit". you might want to re-download it to test it out. It should be on this site's main page.

I have only tested this trainer on DOW engine version 1.40 so I'm not sure if it is going to work for 1.41

saulob 18-01-2006 08:09

the updated one ?!

i got it yesterday.. or you updated it again ? humm... ;)

well, i played the first two levels, got some error on the first one

Fatal Scar Error - Execution Paused

screenshot:
http://img61.imageshack.us/img61/9458/relic000000na.jpg

well, the scripted sequences (like the commander talking....) stoped, the game kept playing...

i just stoped the trainer (dunno if it was it), saved and loaded the game, and it was fine again (without closing the game).

and played with the trainer again ;)
two levels without error :)

congrats shortferret !

thanks

shortferret 18-01-2006 15:05

That's interesting. I have not encountered that error. I did encounter the game freezing at the end of the 1st stage completion when F1 and F2 are activated. But that was just once. So its always good to save your games often :p

Yes, I updated my old one with the "disable vehicle increase" I forgot to include that in the first trainer. Gamecopyworld has published the updated trainer, thanks to the admins.

By the way, you tested it on the DOW 1.40 engine?

Thanks for testing :D

Ukiman 18-01-2006 16:48

The trainer in question is really a trojan!!!
I've scanned the the trainer with Norton AV, Kaspersky AV and Nod32 (which is probably the best anti-virus out there), all of them with the freshest updates and they all reported the same thing. This is how Nod32 saw it: "Win32/Keylogger.HotKeysHook.A trojan". One of them could be wrong, but not all three of them...

DABhand 18-01-2006 21:27

No it isnt..


We really need this information as a sticky...


That tells me the trainer is made by trainer maker kit, which shows up on some AV's as a keyhook trojan, which is wrong! Its a simple keyhook process designed to watch out for key presses so it knows what option to start in the trainer.


At the moment Avast! is the best AV out there.

saulob 19-01-2006 17:31

shortferret,
yes, iīm using the vanilla one... 1.40, no updates

iīm testing and playing :) i was waiting for one trainer .. eheh
thank you !

about the virus thing, like DABhand said, iīm using Avast! here, and no virus problem... :)

saulob 19-01-2006 18:38

shortferret,
man.. canīt you add the fast build option ?

what a hard game.. hehe...

hey DABhand, remember me ?
the C&C Renegade trainer ? (Extalia) ;)

shortferret 20-01-2006 05:21

Quote:

Originally Posted by saulob
shortferret,
man.. canīt you add the fast build option ?

what a hard game.. hehe...

hey DABhand, remember me ?
the C&C Renegade trainer ? (Extalia) ;)

Well erm can you test the instant build for me? thanks man, I'm not sure if the comp also has instant build...
http://www.filelodge.com/files/hdd7/...iner_plus3.rar

DABhand 20-01-2006 14:46

Quote:

Originally Posted by saulob
shortferret,
man.. canīt you add the fast build option ?

what a hard game.. hehe...

hey DABhand, remember me ?
the C&C Renegade trainer ? (Extalia) ;)


Hey Saulob :)

saulob 20-01-2006 16:01

Quote:

Originally Posted by shortferret
Well erm can you test the instant build for me? thanks man, I'm not sure if the comp also has instant build...
http://www.filelodge.com/files/hdd7/...iner_plus3.rar

Ferret,
tested now.. on a skirmish map, and i think all the options, including the instant build works the same for the computer player.

he build A LOT, i mean A LOT of the first squad soldier... and fast...

the instant build, its not instant build for all, works only on updating the structures and creating squads... but for the peon building the structures its the same speed.. (its great for me that way ;))

too bad that works for the enemy too, I played the order campaing thinking about that.. ehhe, the enemy had a lot of soldiers, more than normal.. but i didnīt give up.. :)

btw, nice gui :cool:

shortferret 20-01-2006 17:33

Quote:

Originally Posted by saulob
Ferret,
tested now.. on a skirmish map, and i think all the options, including the instant build works the same for the computer player.

he build A LOT, i mean A LOT of the first squad soldier... and fast...

the instant build, its not instant build for all, works only on updating the structures and creating squads... but for the peon building the structures its the same speed.. (its great for me that way ;))

too bad that works for the enemy too, I played the order campaing thinking about that.. ehhe, the enemy had a lot of soldiers, more than normal.. but i didnīt give up.. :)

btw, nice gui :cool:

Hey thanks for testing it out :) Guess it's back to the old drawing board for me then :o

saulob 20-01-2006 17:39

Quote:

Originally Posted by shortferret
Hey thanks for testing it out :) Guess it's back to the old drawing board for me then :o

no problem, iīm justing playing the game now ;)
thanks for your trainer.. ehehe

and... just started the 'disorder' campaing, and the 'pop hack' itīs not working... only the 'resource' one...

shortferret 25-01-2006 11:39

Man been really busy these few days...

fixed the orks unit limit, and unlimited resources + unit/veh limits for human player only. Instant build still affects both human and computer players.

http://www.filelodge.com/files/hdd7/...iner_Plus4.rar
:)

DABhand 25-01-2006 18:09

A bit of advice, look deeper into the registers for quick builds.


Set a breakpoint before you amend the code, and keep note of eax.

See if it changes when you build, or when the computer builds.


For an example this is what the coding is like for FABLE.

Code:


10abf

mov eax,esi
mov [00548a62],eax
cmp [eax],127293c                          - is it going to be NPC?
je 10ae2                                        - jump here if so
cmp [eax],12457fc                          - is it going to be player?
je 10af1                                        - jump here if so
fstp [esi+b4]                                  - if none above, move current stack value to pointer
jmp 6a6338                                    - jump back to game
fstp [esi+b4]                                  - NPC health routine, change to mov [esi+b4],00 for 1hit kill
nop
nop
nop
nop                                              - nops needed for mov instruction later since its needs 10 bytes
jmp 6a6338                                  - jump back to game
fstp [esi+b4]                                - hero's health, nop out for infinite health. Or you can force a value in?
jmp 6a6338                                  - jump back to game..


6a6332

jmp 10abf                                    - jump to code injection
nop



If we want 1 hit kill, rename 2nd fstp to mov [esi+b4],00


Basically when playing the game, I set a breakpoint at the real address when calculating out dmg done and removing, so i get hit game broke into debugger checked eax value, hit bad guy, broke back seen new value, tried a few times to make sure.

So then I had these 2 values...

012457fc was the players' eax value
0127293c is the NPCs'


With a bit more digging (Fable will be more complicated than Warhammer so I doubt you will need to do this)... I found out where it stored these values before moving em, then found out it used the same address each time [00548a62].

If warhammer is the same idea, then just look before the code you want to manipulate, you will eventually find the evidence you need. But I doubt it, dont have the game so cant help you any further.

shortferret 26-01-2006 05:02

Hey DABhand, thanks for the tips! :D

I managed to find the screen update address the human player used for resources, which the comp player never uses, so was able to modify only the human player values.

I have tried to use your method for finding the specific pointer to the human player's address for instant build, seems that both player and computer are obviously using the same routines and the pointers are different for EACH building :mad: not just a simple matter of either human or comp? i might be wrong but this is what my tiny brain is interpreting now.. mebbe I'll post the Tsearch results later :)

DABhand 26-01-2006 14:07

What you will have to do is set a read brakepoint on the screen addy/ies, so that is the just the screen values, so it has to read them from somewhere.

Tsearch should break at wherever it reads the values from, then when you find that, you should be able to set a brakepoint again to find out where the calculation for the values is. (or look about to see if you find a JMP or CALL)


EDIT: Brakepoint??? I musta been tired :P

shortferret 27-01-2006 11:36

Hey thanks DABhand! I managed to find the location to poke for human player only instant build :D Cheers!

http://www.filelodge.com/files/hdd7/...ner_Plus4b.rar

It's been fun ;)

DABhand 27-01-2006 16:39

Nice :)

Not too difficult :)

Koks 28-01-2006 14:09

great work on the trainer!

i found a weird bug though.

when i have all options on max (graphic details, unit occlusion, peristent bodies) pressing f1 and then building something crashes the game.
when i put all options on lowest (3d camera off, unit occlusion off) it works normally.

weird...
can you have a look into that?
i tried it on two different machines with different hardware and had the same results.

i can still use f1, then switch it off with f4 and it works nicely. no unlimited units then though..

shortferret 28-01-2006 16:55

Quote:

Originally Posted by Koks
great work on the trainer!

i found a weird bug though.

when i have all options on max (graphic details, unit occlusion, peristent bodies) pressing f1 and then building something crashes the game.
when i put all options on lowest (3d camera off, unit occlusion off) it works normally.

weird...
can you have a look into that?
i tried it on two different machines with different hardware and had the same results.

i can still use f1, then switch it off with f4 and it works nicely. no unlimited units then though..


Hmmm that's really strange, I tried mine on full details, no problems.. mebbe you can let me know your hardware specs for both machines and the map you were playing .. and also playing as which race...

Thanks for testing :D

5n0wcr45h 29-01-2006 00:10

Hmmm. My bug is even weirder/worse. Basically at the race for the titan mission, whenever I hit F1/F2/F3, game crashes to desktop. I've tried lowering the graphics settings but still the same result, with both trainers 4 and 4b. Never crashed with trainers 2 or 3. (Trainer 2 and 3 make that mission impossible tho... infinite Obliterators 0wnz my ass :p )

Sys is a AMD athlon 64 3000 with 1 GB RAM, Radeon 9600 256MB. Really appreaciate the trainer and *really* hope you can help with this.

Koks 29-01-2006 02:26

Sys Specs for machine 1:
Pentium 2.1 ghz with a Nvidia Geforce mx 400 (a very low crappy card) (512 mb ram)

Specs for no. 2:
P4 2.4 ghz with Geforce 6800 ultra (256mb model) (1 gig ram)

it happened in every mission of the campaign, with every race.

i tried to set all to low and only leave one option at a time to max but regardless what i max out it crashes.

its not that big a deal i can still get more or less unlimited funds (999999999 is a lot...) i just thought i let you know.

DABhand 29-01-2006 07:04

Which version of the game is the trainer for shortferret.

Perhaps you havent used a patch when these people have.

I dont know.

shortferret 29-01-2006 09:35

Quote:

Originally Posted by DABhand
Which version of the game is the trainer for shortferret.

Perhaps you havent used a patch when these people have.

I dont know.

Thanks DABhand, that was what I was thinking too. My trainer was created using the DOW version 1.40 engine. You guys using 1.40 or 1.41?

I have tried with 3 machines, P4 2.4Gig 512MB RAM Ti4200, P4 3Gig 1 Gig RAM 6600GT, HP NC4200 laptop. Pumped them up to full details, tried also the titan race mission.. no errors :o

I can't really do anything if I can't replicate the errors, sorry guys :(

Koks 29-01-2006 11:45

i didnt apply any patches, just made the normal installation...
but i guss i will try applying the latest patch and see if it makes any difference.

shortferret 29-01-2006 12:01

Quote:

Originally Posted by Koks
i didnt apply any patches, just made the normal installation...
but i guss i will try applying the latest patch and see if it makes any difference.

The trainer is tested working on 1.40 only.
The latest is 1.41, the trainer might not work for this one.

what version does it say on your main menu screen? DOW Engine at the top left.

Koks 30-01-2006 12:35

im using 1.40

its okay once i know what to look out for i can use the trainer just as easily ...

no prob :)

the important thing is that it works and gets me loads of money hehe :))

shortferret 01-02-2006 18:56

Quote:

Originally Posted by Koks
im using 1.40

its okay once i know what to look out for i can use the trainer just as easily ...

no prob :)

the important thing is that it works and gets me loads of money hehe :))

Sorry I have not been of much help, hope you still enjoy the game though :)

For everyone's info, the build version trained is as from the game menu:
DOW Engine 1.40, Dawn of War: Winter Assault 1.0, Build 78258.63110


I have just replayed both campaigns and did not encounter any errors :o

DABhand 02-02-2006 09:18

ferret he said the trainer works for him :P

shortferret 02-02-2006 10:22

Quote:

Originally Posted by DABhand
ferret he said the trainer works for him :P

Yeah but just that he can't use the unlimited pop and instant build... not sure why though :o
Strange indeed :P

LegionX 03-02-2006 22:57

Hello, i am using 1.41 and i would like to use your trainer but from what i read, i cant. Now because i wanted to play the lastest mods released, i went to my local gamestore and bought winter assualt for $30.00 plus tax, anyway we 1.41 players want to use this.

cHiNoYbOi14 10-02-2006 17:58

does it matter if the trainer is run before the game or do i have to run the game first and then alt-tab to run the trainer?

edit: everytime i enable instant build the game crashes. i'm playing 1.40. i checked the error log and it said: W40kWA.exe caused an Access Violation in module Unknown at 001b:011eb700.

Rekrab 13-02-2006 09:32

I'nm having the same crash as the poster above.

Just a quick question for shortferret and everyone else that is having an issue with the trainer.

Ferret did you use the Standard addition of DOW (I.e the original version and patched it up to 1.40), the double pack of DOW and WA or the Game of The Year edition?
The double pack and GOTY edition are both pre patched to 1.40, so I was wondering if something may lie in that?

I guess the same questions go to the other people too :)

Great work though Ferret, I would just like to see if there is a pattern to this :)

Thanks guys

shortferret 14-02-2006 05:19

Hi guys,

So does this mean that the crash only happens with the instant build?
it seems correct because 011eb700 is the codecave address I was using for instant build pokes.

I have tried to relocate another code cave for instant build.
http://www.filelodge.com/files/hdd7/...ner_Plus4c.rar

for guys having this problem, please help me test out the instant build again. I can't do this on my side because I do not seem to be having this problem.

Thanks. :)

shortferret 14-02-2006 05:22

Quote:

Originally Posted by Rekrab
I'nm having the same crash as the poster above.

Just a quick question for shortferret and everyone else that is having an issue with the trainer.

Ferret did you use the Standard addition of DOW (I.e the original version and patched it up to 1.40), the double pack of DOW and WA or the Game of The Year edition?
The double pack and GOTY edition are both pre patched to 1.40, so I was wondering if something may lie in that?

I guess the same questions go to the other people too :)

Great work though Ferret, I would just like to see if there is a pattern to this :)

Thanks guys

I'm not sure which edition I'm using because this was done as a favour to one of my friends and I did not take note of the type....he wanted a trainer pretty badly ...haha so I got him to install it on my system. Anyway I hope the modified trainer works.

Thanks for testing it btw ;)


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