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-   -   Freearc Next Compression, Custom Freearc, Massive Multimedia Converter, Bink Encoder (https://fileforums.com/showthread.php?t=100136)

panker1992 17-02-2018 00:14

Freearc Next Compression, Custom Freearc, Massive Multimedia Converter, Bink Encoder
 
4 Attachment(s)
~~~~~~~~~~~{Intro}~~~~~~~~~~~

I am introducing new ways to process data, Freearc Next with new compressors,
Bink Re-encoder 1.1 with scaling and preview mode, a custom Freearc.exe and my Multimedia converting cmds.


~~~~~~~~~~~{Updates will be posted here}~~~~~~~~~~~

1234567890123 17-02-2018 07:32

is there a inno script for use new freearc?

panker1992 17-02-2018 08:17

At the moment nops, however i plan to make one :D

unfortunately fa next 0.11 doesnt have many stuff that helps, no GUI no way to know compression algo used, manual itself is a mess unless you know LUA, and of course no unarc.dll.

sam20235 18-02-2018 09:34

Hello there panker1992
 
https://resmim.net/f/CRUVqb.jpg
https://resmim.net/f/5t7ewA.jpg
https://resmim.net/f/NjDaAv.jpg

help please

panker1992 18-02-2018 10:27

You need Admin permission on decompression, else it will fail forever !!!

right click fa.exe on bin_u and set it to start as Admin!!

cls-srep.dll
cls-lolz.dll

those use Shared Ram tech, dll and exe use the same portion of ram thus the admin regulation

sam20235 18-02-2018 10:45

srep:m3f:a1 is the strongest setting?

my computer has 32 gb of memory

do I make settings?

panker1992 18-02-2018 11:07

if you have that amount of Ram then,

srep:m3f:a1:d1g | the strongest m3 setting |
or
srep:m5f:a1:d1g | this is the most advanced you can use, however packing big games with this may be impossible to unpack on middle or low end computers
USE it if you pack/unpack to your PC.... even 16 GB ram is too low for this one

doofoo24 21-02-2018 17:37

any idea how to use razor ???
[External compressor:razor]
header = 0
packcmd = razor a -y -d {option} $stdio$ <stdin> <stdout>
unpackcmd = razor e -y $stdio$ <stdin> <stdout>

panker1992 21-02-2018 22:30

this razor you see is a removed tool it belongs to my personal arsenal of tools, you cannot use this tool,

Razor doesnt allow for blocks hence its MT is gone, it does all the magic in one go without dividing data!!!

so all those of you who block data or split or magically making multithreading and stdio razor you are better of without it anyways ( Friendly advice )

Of course i can add the free edition if you much desire it.

oltjon 21-02-2018 22:34

1 Attachment(s)
Quote:

Originally Posted by doofoo24 (Post 468275)
any idea how to use razor ???
[External compressor:razor]
header = 0
packcmd = razor a -y -d {option} $stdio$ <stdin> <stdout>
unpackcmd = razor e -y $stdio$ <stdin> <stdout>

use this program to read the instructions on razor or other file.exe

CREDIT
felice2011

doofoo24 21-02-2018 23:08

Quote:

Originally Posted by panker1992 (Post 468280)
this razor you see is a removed tool it belongs to my personal arsenal of tools, you cannot use this tool,

Razor doesnt allow for blocks hence its MT is gone, it does all the magic in one go without dividing data!!!

so all those of you who block data or split or magically making multithreading and stdio razor you are better of without it anyways ( Friendly advice )

Of course i can add the free edition if you much desire it.

well i thought it's possible to use razor in <stdin> <stdout> mode without temp file.
i don't need MT, i like to use razor instead of lzma on small games that don't require large amont of memory in decompression and do't need cpu power...

panker1992 22-02-2018 00:32

Personal Razor does packing and unpacking stdin stdout without temps :D

if you want to pack small games with razor then i suggest you use lolz, generally lolz does pack better than razor on game files.

let me say a few words about lolz and why its superior to gaming.

lolz: it's a combination of lzma + rzm entropy coder with elements of -cm aka content modeling.

as it processes data down the line it uses complex modeling on some predefined textures data. and this makes it ideal for games it gives around 3% ~ 5% better ratio than pure Razor.

doofoo24 23-02-2018 22:03

so adding mtt1 to lolz seems to improve compression ratio...

ZakirAhmad 24-02-2018 19:20

Quote:

Originally Posted by panker1992 (Post 468284)
Personal Razor does packing and unpacking stdin stdout without temps :D

if you want to pack small games with razor then i suggest you use lolz, generally lolz does pack better than razor on game files.

let me say a few words about lolz and why its superior to gaming.

lolz: it's a combination of lzma + rzm entropy coder with elements of -cm aka content modeling.

as it processes data down the line it uses complex modeling on some predefined textures data. and this makes it ideal for games it gives around 3% ~ 5% better ratio than pure Razor.

hay bro, please provide srep setting which can be used to avoid srep's high mem usage during decompression of madmax game. BTW fitgirls repack uses only 6gb of ram + virtual memory in my 4gb pc. while as mine compressed game of madmax uses more than 15gb.

panker1992 25-02-2018 12:33

if you wanna go with more optimal usage of srep you can definitely use it this way

srep+<whatever precompressor you desire>+srep+<whatever compressors you desire>

feeding it this way elimates duplicates before making their way to precompressors so, not only precompressors do less job but also you can use srep:m5f:a1 after it to make it pack tighter :D

elit 26-02-2018 17:08

FreeArc 1.0??? Whats going on? Last one was 0.667?

panker1992 26-02-2018 20:35

Bulat has stopped development of Freearc on 0.67, however he made Freearc Next.

This is his Freearc Next 0.11v. Enjoy :D

panker1992 26-02-2018 20:38

Bulat has stopped development of Freearc on 0.67, however he made Freearc Next.

This is his Freearc Next 0.11v. Enjoy :D

felice2011 27-02-2018 01:14

Quote:

Originally Posted by panker1992 (Post 468471)
Bulat has stopped development of Freearc on 0.67, however he made Freearc Next.

This is his Freearc Next 0.11v. Enjoy :D

This FreeArc Next is still to be discovered and fixed, who knows if it will make us leave our beloved FA, and bewitch us with the new FAN ....:rolleyes:;)

doofoo24 27-02-2018 01:16

is srep/zstd built in fa 0.11 ?

elit 27-02-2018 02:43

Quote:

Originally Posted by panker1992 (Post 468471)
This is his Freearc Next 0.11v. Enjoy :D

Ah yes, I know about that one, naming here is wrong as it state FA without Next and in version 1.0, which neither FA nor FA Next are. But thanks for new bink encoders!

panker1992 28-02-2018 10:02

The naming is my type of naming stuff, i had named Masked data compression on the other thread i made in 2015! which doesn't mean i violate the name Freearc which is the name Bulat gave his project!!

I Hope you enjoy Bink stuff, all newly added games support 720p upscale on bink without problems so 1080p>720p with d100>d50, you gain 50% more ratio and with bpk it goes down to 37 ~ 38%

Edit: Updated and fixed some silly bugs and stuff :D

Enjoy

RamiroCruzo 01-03-2018 18:35

Good to see ya preaching again XD

Bulat 02-03-2018 04:13

i think that using FreeArc 1.0 name is really incorrect toward me, as well as toward users. Moreover, you use fa'next 0.11 inside, which is incompatible with FreeArc, which add even more mess

so, it's not freearc, nor freearc-compatible program, it's archiver using fa'next 0.11 technology and hijacking my program name to gain cheap popularity

i think that sooner or later you will realize that other people also can create freearc-based tools, and if everyone will gave it names like freearc 2, freearc 8.5, it will just make a mess. it's your product so give it original name - even if freearc 1.0 will never be released

panker1992 03-03-2018 12:09

Quote:

Originally Posted by Bulat (Post 468579)
i think that using FreeArc 1.0 name is really incorrect toward me, as well as toward users. Moreover, you use fa'next 0.11 inside, which is incompatible with FreeArc, which add even more mess

so, it's not freearc, nor freearc-compatible program, it's archiver using fa'next 0.11 technology and hijacking my program name to gain cheap popularity

i think that sooner or later you will realize that other people also can create freearc-based tools, and if everyone will gave it names like freearc 2, freearc 8.5, it will just make a mess. it's your product so give it original name - even if freearc 1.0 will never be released


Bulat, never once i have or had business with hijacking your stuff because i dont take money for it!!

I love your products i use them and share what i think others will like too, Unlike all other repack agents which make money from your stuff( i have found sreps and unarc.dll custom recompiled and heavily modded)

I have renamed stuff to never have to go through this again

unified data compression + custom freearc.

Let me know if you are ok with these names or maybe suggest me what names to use so long it doesnt bother you or other users

Bulat 03-03-2018 13:23

yes, this name is ok for me

felice2011 03-03-2018 13:24

Renaming a name of a free archive and especially to the public domain, I do not understand all these problems that Bulat have, the archive in question will be subjected to tests of assessments if necessary, not to steal property or work of those who created it, but only to benefit from his work, without ulterior motives.
If even in this there are problems I would like to know it too, since I'm creating the first GUI of data storage on fa'next technology.

panker1992 10-03-2018 20:17

Update 2
 
Important Note: To decompress with success you need to set fa64 and Arc
on ***_u folders to start as Admin, else it will fail

================================================== ===================================
Update 2 |
================================================== ===================================
Masked Data Compression 2.8.2

1) Added New 18.03 xz with multithreading decomp - new chunking methods
ex. lzma2:d512m:c1024m:mt4 =( d =dict, c=chunk size, mt= multithreading control)

2) fixed wavz mask - minor name bug

UDC -FA'N 1.2

1) Minor fixes on Masks - updates on some tools

2) Added Fazip.exe which loads the cls for freearc next so cls functions,
are supported by fazip_x86 until someone pops native _x64 ones

oltjon 15-03-2018 09:43

I think (Unified Data Compression) has great potential. thanks

crytoy 18-03-2018 23:10

are there any plans to release a gui?

panker1992 20-03-2018 00:03

I am planning to release a GUI but it needs much work !!

and my time is so much limited at the moment i work 1 job + work several projects + 1 Linux project + xtool with Zee :D

JRD! 14-07-2018 04:28

Thx to ffmpeg compiled with enabled hevc_nvenc :D, and all the rest :rolleyes:


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