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thanks. |
srep 3.93a beta srep:m2f:l128:a1 but you need about 18600mb of ram to compress if you have 16gb use l256
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can u tell me how to launch compressors from setup. like u posted in above screen shot of setup in task manager. |
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is like m3f:l512 try m2f:l512:a1 it shoud be less than 8gb but the ratio you may need to increase lolz to d256m but make sure to be mt2 if you don't have enough ram i used lolz wit d128:mt8 it fast but need around 12gb or ram in compression...
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Compressed Mad Max Fury Road with ztool srep lolz to 3.90 from 32gb.<br>
The srep dictionary size is only 2200mb. I used settings srep:m2f:t1:l512:c512.<br> srep compressed it to 9.9gb then lolz to 3.90gb. <br> The only problem with doofoo settings is that he used multithreaded srep because srep with m1 and m2 uses multithreading hence reduction in co.pression ration. He also used l32 and c 32 whre as i used l512 and c 512 because my ram is only 4gb otherwise i might have gained may be better than this. <br> The whole point is to limit creation of temp file which interupts fast installation.<br> <br> How can we achieve fast installation?<br> The things i recommend is <br> 1. If useing prexompressor with multithreaded support, do not set processor useage to 100% because their r other tools like lolz srep etc in compression chain which also use cpu. If u set precompressor(1st tool in chain) usage to 100%,, it will restrict other compressors like srep and lolz to use cpu in parallel and hence the compressors will run one after another not parallel.<br> #2. If a game is heavely compressed with srep like in mad max use m2f setting instead of m3f or m5f. It will in most cases restrict decompression dectionary to managable size.<br> #3 useing multithreading for lolz when using precompressor is of no use in most cases i guess because if precompressor cant process much, it will automatically restrict lolz data processing or lazma etc.<br> <br> #4 use latest srep by profrager. And set memory usage in cls as 100%- 1250m. Why 1250m?, i observed if ur win 10 pc is idle, it uses only (1250mb ) of ram (at least in my case), what if we use 100% memory usage or 100% - 256m? <br> I would not recommand doing this. U known in win 10 their r two ways to free RAM when it senses RAM is full, one is to use page file and another is to use compression and then page file. So when u set ram usage to 100% and if srep needs ur 100% of ram, it will first fill ur 100% ram and then will create virtual temp file file. But in prder to iuse 100% ram windows has to move own components to page file and or compress, this will increse instillation time exponentially and will make using pc hell impossible!<br> However I have read that srep uses memory from free pool but i havent foumd doing it that. It just uses full ram if I do not use it that way.<br> Also m5f -ia- swotches of srep promises to ise less ram without the cost of speed, so if any one has got fast computer please compress madmax with m5f -ia- switch and report decompression memory isage by srep back here. Use srep 3.93 because it provides decompression ram usage after processing the file.<br> One more thing, please do press thanks, if u find this helpfull.<br> <br> <br> |
Mad Max
pzlib+srep:m3f:l1024+lolz:d1024:al1:mc1023:tt16 (3.95 GB) |
LIMBO
Original Size = 95MB 1. Method = pzlib+srep:m3f+rz:128m 2. Method = pzlib+srep:m3f+lolz(default) 1.Final Size = 50MB 2. Final Size = 55.1MB pZlib inflated the game to 567MB, then srep made it 167MB, then rz made it 50MB at last/lolz made it 55.1MB at last. While lolz was significantly slow for my potato pc(157KB/S), rz gave me more speed(267KB/S), extraction speed was almost same because I extracted on a regular hdd and probably lolz bottlenecked with it. |
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also i found that using m3f is the best for final results after applying lzma/lolz better than m5f... *you will get better results with m5f alone but seems to me that lzma or lolz mange to compress better srep:m3f over m5f... |
INSIDE
Original Size = 2.5G Method = msc:tak+srep:m3f+rz:128m Final Size = 930MB |
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Probably 2.19G, my mistake
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@78372 did you try dispack070+delta ?
when i try dispack070+delta with lzma work but with lolz does not seem to work, i am using fazip but it did'nt run ? with msc+srep:m3f:a2+dispack070+delta+lzma:a1:mfbt4:d51 2m:fb273:mc10000:lc8 you will get 908mb... with msc+srep:m3f:a2+lolz 864mb... |
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People if posting switches, etc, make sure disable smilies checked ( bottom section )
Makes easier for all to read. |
Compressed AC Chronicles India China Russia from 11gb to 5.88gb video quality is orginal 1080p.
used uelr+srep:m5f:-ia+lolz on upk and tfc files. On these files compression ratio was 30% on average. use bpk+srep on .bik files instilation time is only 5minutes on average. |
mass effect 2.93gb
uler+srep:m5f:d1g:a2+lolz:d32m... bpk on video... |
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The Sims 4: Deluxe Edition v 1.40.61.1020
*. Package - pZlib(ZTool)+SREP+LOLZ Game Size: 26.3GB Final Size: 17GB Install time - 10 min (requied 2.5 gb mem), 20 min (512 mb) |
ZTool is unstable for me with Sims 4 for some reason.
Doesn't working on different files (some files in Data\Client folder, always differently files). It just stop extracting without any error message. Could you share options so i can test them? |
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How CP managed to compress ac unity from 46.3 to 30.5gb without precompressor and with lzma while as FG compressed it to 45.5gb to 31.7gb. FG has extracted game contents and also used lolz.
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AFR gives not much out of Unity.
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and also use mtt0 because. mtt1 makes blocks independent and hence might loose ratio. |
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it is clearly said. i mtt0 the blocks loaded r not independent and in mtt1 blocks r independent of each other hence u can set no. of threads in lolz during decompression also while as in mtt0 the decompression threads r equal to threads used during compression. BTW have u ever seen threads parameter in FG's lolz section of cls.ini . She also uses mtt0. and also with mtt0 and mt1 u get sequencial compression. |
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pZlib(ZTool)+SREP+LZMA Game Size: 26.3GB Final Size: 17.2GB |
Compressed NFS Carbon from 5.35gb to 2.65gb using srep+ lolz.
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Final Fantasy XV (Windows Edition)
*.earc contain zlib streams Over 15GB of bink bk2 video files (use bpk). Will edit this post with more info later Edit: Test File: menu_resident.earc Original: 202.346.496 Bytes srep+lzma: 200.101.888 Bytes ztool+srep+lzma: 147.648.512 Bytes Edit2: Video Files (16.413.110.272 Bytes) bpk: 13.244.256.256 Bytes Edit3: Time: 16 hours +/- Original Size: 83.2GB pzlib+srep+lzma+bpk(videos): 60.6GB All without HD Textures! |
please
wwe2k18 and Tekken7 best compress method? |
What about method compression for CoD Infinite Warfare? Thanks
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