can I using the echelon method , change the music of this game? does it matters if my tracks are a little bit larger that the original ones? also, can any1 give the audio track list of this? thanx in advance :)
As long as you make sure you have 1. the same # of audio tracks and 2. can fit everything including the data track (2nd session) to a blank CD, you'll be fine. :)
I don't have a list of what's what, though... sorry... I guess play the game and familiarize yourself with which track is played where in the game... then listen to the audio tracks in a CD player and make cross-references to figure it all out. Good luck :)
well, i have a bad rip of MK Gold for DC, no audio tracks, just the space for them :(...so that's why i need the exact track list :'( please help !
I happen to have the game tracks (from Echelon's release) in a folder here.
Volume in drive D is Playground
Volume Serial Number is 542E-5468
Directory of D:\[BT Downloaded]\[DREAMCAST]\echelon mortal kombat gold files
04-04-2004 06:23 PM <DIR> ..
04-04-2004 06:23 PM <DIR> .
04-04-2004 06:22 PM 15,878,396 TAudio01.wav
04-04-2004 06:22 PM 1,766,396 TAudio02.wav
04-04-2004 06:22 PM 1,411,244 TAudio03.wav
04-04-2004 06:22 PM 15,878,396 TAudio04.wav
04-04-2004 06:22 PM 1,764,044 TAudio05.wav
04-04-2004 06:22 PM 1,413,596 TAudio06.wav
04-04-2004 06:22 PM 15,878,396 TAudio07.wav
04-04-2004 06:22 PM 3,530,396 TAudio08.wav
04-04-2004 06:22 PM 1,411,244 TAudio09.wav
04-04-2004 06:22 PM 15,876,044 TAudio10.wav
04-04-2004 06:22 PM 1,766,396 TAudio11.wav
04-04-2004 06:22 PM 1,413,596 TAudio12.wav
04-04-2004 06:22 PM 15,876,044 TAudio13.wav
04-04-2004 06:22 PM 1,764,044 TAudio14.wav
04-04-2004 06:22 PM 1,413,596 TAudio15.wav
04-04-2004 06:22 PM 15,876,044 TAudio16.wav
04-04-2004 06:22 PM 1,764,044 TAudio17.wav
04-04-2004 06:22 PM 1,411,244 TAudio18.wav
04-04-2004 06:22 PM 15,878,396 TAudio19.wav
04-04-2004 06:22 PM 1,764,044 TAudio20.wav
04-04-2004 06:22 PM 15,876,044 TAudio21.wav
04-04-2004 06:22 PM 1,764,044 TAudio22.wav
04-04-2004 06:22 PM 1,413,596 TAudio23.wav
04-04-2004 06:22 PM 2,822,444 TAudio24.wav
04-04-2004 06:22 PM 4,958,060 TAudio25.wav
04-04-2004 06:22 PM 9,520,940 TAudio26.wav
04-04-2004 06:22 PM 15,878,396 TAudio27.wav
04-04-2004 06:22 PM 10,572,284 TAudio28.wav
04-04-2004 06:22 PM 15,876,044 TAudio29.wav
04-04-2004 06:22 PM 5,292,044 TAudio30.wav
04-04-2004 06:22 PM 6,865,532 TAudio31.wav
04-04-2004 06:22 PM 6,900,812 TAudio32.wav
04-04-2004 06:22 PM 9,269,276 TAudio33.wav
04-04-2004 06:22 PM 6,037,628 TAudio34.wav
04-04-2004 06:22 PM 2,058,044 TAudio35.wav
04-04-2004 06:22 PM 882,044 TAudio36.wav
04-04-2004 06:22 PM 1,058,444 TAudio37.wav
04-04-2004 06:22 PM 1,234,844 TAudio38.wav
04-04-2004 06:22 PM 1,411,244 TAudio39.wav
04-04-2004 06:22 PM 1,766,396 TAudio40.wav
04-04-2004 06:22 PM 15,876,044 TAudio41.wav
04-04-2004 06:22 PM 1,764,044 TAudio42.wav
04-04-2004 06:22 PM 705,644 TAudio43.wav
04-04-2004 06:22 PM 15,876,044 TAudio44.wav
04-04-2004 06:22 PM 1,764,044 TAudio45.wav
04-04-2004 06:22 PM 705,644 TAudio46.wav
04-04-2004 06:22 PM 15,876,044 TAudio47.wav
04-04-2004 06:22 PM 1,764,044 TAudio48.wav
04-04-2004 06:22 PM 882,044 TAudio49.wav
04-04-2004 06:23 PM 353,003,520 TData50_150575.iso
50 File(s) 663,410,876 bytes
2 Dir(s) 2,551,033,856 bytes free
As you can see, there's 49 audio tracks, plus you can see the length of each track. You'll also see that track 50 (which would be the 2nd session) starts at an LBA of 150575, so that gives you an idea of how much space you can use for your own audio tracks.
Hope this helps. :)
thanx man!, now....there's an audio one, named track01, but that's not the selfboot one, right? i mean, if i do the selfboot process, that audio track would be number 2 and the game will not detect it in the right order, or does it recognize it well?
Eh?? No... none of that track-shifting business.... that only applies to NON-SELFBOOTING bin/cue rips with audio tracks in them... forget all about it. :)
vBulletin® v3.8.7, Copyright ©2000-2012, vBulletin Solutions, Inc.